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AI Insights · Timothy · April 2023

Top 5 io Games on Android in Europe, Q1 2023

Discover the performance of the top 5 io games on the Android platform in Europe during Q1 2023, including trends in weekly downloads, revenue, and active users.

Top 5 io Games on Android in Europe, Q1 2023

In the first quarter of 2023, the top 5 io games on the Android platform in Europe demonstrated varied performance metrics. The data, sourced from Sensor Tower, provides insights into weekly downloads, revenue, and active users for these popular games.

Snake.io - Fun Snake .io Games from Kooapps Games showed a consistent performance throughout the quarter. Weekly downloads fluctuated, starting at approximately 489K in late December and gradually decreasing to around 338K by the end of March. In terms of revenue, the game peaked at $726 in the first week of January but saw a general decline, finishing at $572 by the last week of March. The weekly active users remained relatively stable, hovering around 3M, with a slight peak of 3.3M in early January.

Paper.io 2 by VOODOO experienced a notable decline in downloads, starting from around 317K in late December and dropping to approximately 195K by the end of March. Revenue also saw a downward trend from $879 in the last week of December to $480 by the end of March. The active user base showed a similar pattern, decreasing from 880K to around 676K over the quarter.

Hole.io, another hit from VOODOO, had a mixed performance. Weekly downloads started at 304K in late December, saw a significant dip to 115K by mid-March, and slightly recovered to 143K by the end of March. Revenue showed a gradual decline from $1.4K to $1.2K throughout the quarter. Active users dropped from 1.3M in late December to around 917K by the end of March, reflecting a steady decrease over the period.

Snow Race: Snow Ball.IO by Bravestars Casual presented a drastic fluctuation in downloads, starting at 277K in late December, peaking at 351K in early January, and then dropping to around 57K by the end of March. The game had no reported revenue. The active user count followed a similar trend, peaking at 699K in early January and decreasing to approximately 298K by the end of March.

Finally, War of Rafts: Crazy Sea Battle from CASUAL AZUR GAMES had a relatively stable download trend, starting at 97K in late December and ending at 100K in the last week of March. Revenue remained low throughout the quarter, peaking at $156 in early January and finishing at $47 by the end of March. The active user count showed some variability, starting at 347K in late December, peaking at 406K in early January, and ending at around 345K by the end of March.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2023